Large Atoll

Just as straightforward as the other Atoll, with no ore near the "horseshoe" ends - Player 1 and 2 spawns - and getting more dense closer to the middle of the path between players (pathway 100% checked with tree tool). Very long travel distance grants save early game. Unlike expectations from previous Atoll, the trees are relatively rare, so in the mid-game all the carbon mining will get high movement with overly stretched territories if including islands with trees, and so the air units get an even higher superiority with easy eco harassment. Additional Player 3 and 4 spawns near the middle turn out to be fairly balanced with ore mines being close to them and more dense forests, but being vulnerable at early game. Thats an ability of fair 2vs2s like P1P2 vs P3P4 or P1P3 vs P2P4 on 1-long-way-map. Also, map turned out to be well-optimized with textures, so it's heavily loaded with minor doodads. (350.42 KB)
# of Players: 
4
Thumb: 
Size: 
128
Game Type: