v.99 (beta) patch notes

Features

  • Camera focuses on your Command Center when the game begins in Deathmatch. 
  • Server now sends a message letting everyone else know when one player has surrendered (mostly applicable to non-1v1 games). 
  • Now when you click a single unit, a window will appear with unit information. 
  • Tech complete sound now plays when you unlock a unit in Deathmatch. 

Strike Tactics unit info

Fixes

  • Time to kick player for disconnect reduced from 90 seconds to 60.
  • Fixed bug which would cause you to not be able to use hotkeys. 
  • Fixed a bug which would cause you to be stuck only chatting to allies when you weren't even in a game. 
  • Fixed a major bug which was caused by the unit recycling system (units would sometimes be invisible to enemy players).
  • Leaving the tab and going back to it in multiplayer games no longer causes game to break in certain circumstances.
  • Cleaned up Four Forests (Deathmatch map).
  • Fixed games becoming ranked when there were more than 2 human players.
  • Techs no longer required to be unlocked (like units) before you can purchase them in Deathmatch.
  • Fixed tiered upgrades costing gold in DM.
  • Fixed units not starting in the correct spawn and on the wrong team in Deathmatch.
  • Fixed selection box showing when placing a building.
  • (Hopefully) fixed the problem where units change color when a player leaves. 

Gameplay

  • Carbon-based units and technology are cheaper in Deathmatch.
  • DM max pop reduced from 100 to 60.
  • Stealth tech now makes bombers invisible on the radar instead of needing to be manually clicked to attack.
  • Stealth tech cost is now 100 carbon.
  • Increased droid build time from 15 to 18 seconds. 
  • Demolisher health increased from 3K to 4K. 
  • Silencer bullet damage increased from 150 to 200. 
  • Bomber bombs damage decreased from 200 to 180. 

Hotfixes 7/19/17

  • Fixed bug which caused your newly spawned units to have the wrong color/team when another player leaves the game.
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