v.1.02 patch notes

Features

  • Lobby and pre-game room UI is now fully responsive and takes up screen dimensions based on the device. This also makes the game much more iframe-friendly. 

Fixes

  • Improved the networking layer to make it more reliable. Disconnects should be less frequent. 
  • Fixed game rooms not getting deleted long after the host left. 
  • Fixed victory/defeat sometimes not being accurate at end game screen.
  • You no longer get a reconnect screen when your oppenent goes to another tab. 
  • Background now blurs when you return to the lobby from a game. In-game UI elements, such as the mini map and unit info box should disappear. 
  • Lobby music plays upon returning to the lobby form in-game. 
  • Find game button now appears at end game screen after playing a non-multiplayer game. 

Hotfixes 8/2/17

  • Changed the port websockets used to 80. This should result in more stable connections as firewalls are less of a problem.
  • Fixed the lobby ui appearing off-screen after game ends.
  • Reduced the maximum height on players list so the list won't overflow on small screens.

Hotfixes 8/3/17

  • Disabled screen-scrolling by default for the game embedded in iframes.
  • Disabled Google translate Chrome feature as it ruins game performance. 
  • Added Russian translations for important UI text.
  • Removed a bunch of the slow loading maps from auto-matchmaking.
  • You should no longer get a reconnecting screen before the game has loaded. 
  • Re-enabled alternative transport methods, including XHR polling, as a fallback to websockets.
  • Reduced blur on lobby background game and removed slow motion so the background game plays at normal game speed. 
  • Updated socket.io to the latest for both the server and client. 
  • Made some adjustements to the networking layer. Disconnects should be less frequent. 
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