v.96 (beta) patch notes


  • Added security measures to prevent two people from playing with the same account on the same server at the same time. 
  • Fixed a number of backend network stability and security issues. 
  • Building parts now animate with lights turning on/off based on wether the building is producing units or researching tech. 
  • Added sound to the gladiator. 
  • Added sound to the command center for when it powers down (finishes construction).
  • Added stealth technology research for bomber at the tech lab. Stealth bombers are difficult to see and enemy units cannot auto-target them. Instead, stealth units must be manually clicked to attack. When you are being attacked by a stealth unit, a notification appears.  
  • Added 6 eco techs you can research at the command center. Tier 1, 2, 3 ore mining and tier 1, 2, and 3 carbon mining. Each tier increases worker efficiency by 10%. 
  • Added super weapons tech. Super weapons can no longer be built immediately after constructing a tech lab, you must research the super weapons tech first. 


  • Observer mode now working again. 
  • Fixed issues with reconnecting when there are AI in the room. 
  • You can no longer join a game room after the game is over. 
  • Changed the text formatting on the "ELO Change" column in match history. 
  • Carbon and ore should no longer get set to "infinity" when you leave the tab and come back.
  • Fixed population randomly showing "NAN." 
  • Removed the message which displays when a unit does not have guns capable on targeting another unit (e.g. bomber targeting aircraft). 
  • Updated a bunch of tooltip descriptions and added info about bonus damage and splash damage. 
  • Ground unit speed in tooltip now reflects the accurate speed. 


  • Javelin energy cost reduced from 100 to 50.
  • Energy generation from power generators increased by ~30%.
  • Demolisher damage increased from 125 to 175.
  • Silencer damage increased from 100 to 150. 
  • Peregrine gains 50 bonus damage vs. aircraft. 
  • Ore per plot increased from 1250 to 2000.
  • Carbon per plot increased from 350 to 500.
  • Disruptor cannon build time reduced from 130 to 60 seconds. 
  • Battleship and Ion Cannon population cost set to 3 (only 1 more than a standard military unit). 
  • Ion Cannon build time reduced from 100 to 50 seconds and carbon cost from 200 to 0.
  • Battleship energy cost reduced from 200 to 150; ore cost from 300 to 200 and carbon from 300 to 200. 
  • Ion cannon damage increased from 40 to 100. 
  • Battleship cannon damage increased from 40 to 100 and machine gun damage increased from 30 to 50. 

Hotixes 6/27/17

  • Moved eco techs from command center to silo.