v.75 (alpha) patch notes

  • [Feature] Added the Bomber and Merk to the lobby background skirmish. 
  • [Fix] The game no longer breaks when there is an AI in the room along with more than 1 human players. 
  • [Fix] Ground units move better when spam-clicking and respond to movement commands more intelligently (e.g. not cancelling turns unnecessarily).
  • [Fix] Network bandwidth usage cut by ~90% in multiplayer games. This should dramatically improve performance in multiplayer games and should make the game even more playable with poor latency and dial-up connections.
  • [Fix] You can no longer unintentionally hit unit hotkeys while typing in the chat. 
  • [Fix] AI will spawn a larger variety of ground and air units. 
  • [Gameplay] Battleship ore cost returned to 300 from 500. The pop cost increase (3 to 5) will remain the same. 
  • [Gameplay] Peregrine health reduced from 1K to 500. 
  • [Gameplay] Warhawk damage increased from 10 to 20. 
  • [Gameplay] Bomber max velocity increased from 600 to 680.