v.71 (alpha) patch notes

  • [Feature] You can now deselect a unit with shift-click. If the unit is not selected, it will be added to your selection group with shift-click. 
  • [Feature] Buildings flash red on the mini map and in the game world when it is their turn in the building cycle to create a unit.
  • [Feature] You can now change the idle hotkey from the menu options.
  • [Feature] Control groups are enabled on any key. Be wary of setting them to application hotkeys though, as Chrome has over 20. 
  • [Fix] When double tapping to snap the camera to a control group, the camera will only focus on the control group only if the two keys you pressed in quick succession are the same. 
  • [Fix] Building cycling now cycles through all current selected buildings instead of first 2 selected.
  • [Fix] Full screen button now appears when you first load the game.
  • [Fix] Idle unit hotkey next to the idle unit icon now reflects your custom key.
  • [Fix] Fixed a major unit selection issue which was likely the root of 99% of unit selection bugs. 
  • [Fix] Unit hotkeys changes for worker construction options. Airstrip now starts a new line of keys (ASDFG) so your fingers are not reaching too far to the right. I also added a bit of padding to the left of the airstrip thumb to serve as a visual cue to the new line of hotkeys.
  • [Fix] Fixed an under-the-hood type error that may have been causing problems in networked games. 
  • [Fix] Chat box now closes after you return to the lobby.
  • [Fix] Removed useless "hotkey" checkbox in menu options.
  • [Fix] Battleship machine gun rounds now have their proper explode animations.
  • [Gameplay] Increased Manta's health from 250 to 350.
  • [Gameplay] Battleship ore cost increased from 300 to 500. 
  • [Gameplay] Gladiator can no longer hit air units with its laser cannon. It can still hit air units with its machine guns, however.